16 |
Low Baller |
|
A centering kick will always be a low ball. |
B |
+0% |
100% |
15 |
High Baller |
|
A centering kick will always be a high ball. |
B |
+0% |
100% |
14 |
Skill Killer |
|
Stats +5% vs. Skill-type |
C |
+5% |
100% |
13 |
Agility Killer |
|
Stats +5% vs. A-type |
C |
+5% |
100% |
12 |
Toughness Killer |
|
Stats +5% vs. Toughness-type |
C |
+5% |
100% |
11 |
Stamina Cost Down |
|
Required Stamina -10% when using a Special Skill. |
B |
+10% |
100% |
10 |
Stamina Cost Down |
|
Required Stamina -5% when using a Special Skill. |
C |
+5% |
100% |
9 |
Auto-Intercept Enhance |
|
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0) |
S |
+0% |
50% |
8 |
Critical Rate Up |
|
Critical Rate +10% |
C |
+10% |
100% |
7 |
Master Catcher |
|
Can catch a ball even if it breaks a catch. |
A |
+0% |
100% |
6 |
Skill Killer |
|
Stats +10% vs. Skill-type |
B |
+10% |
100% |
5 |
Agility Killer |
|
Stats +10% vs. Agility-type |
B |
+10% |
100% |
4 |
Toughness Killer |
|
Stats +10% vs. Toughness-type |
B |
+10% |
100% |
3 |
Insight Master |
|
Stats +50% with an advantage at Match-up |
S |
+50% |
100% |
2 |
Japanese Player Killer |
|
Stats +30% vs. Japanese Players |
S |
+30% |
100% |
1 |
Tenacity |
|
Can use a Special Skill with normal force if Stamina is 1 or higher. |
A |
+0% |
100% |