| 1981 |
Counter Move (Rising Sun Players) |
 |
Stats +2% vs. Rising Sun players |
C |
+2% |
100% |
| 1980 |
Sync (Latin and North America) |
 |
Increases Force of own Sliding Intercept by 2% if a Latin and North America player is within a set range during a Match-Up. |
C |
+2% |
100% |
| 1979 |
Targeted Attack |
 |
Has an 80% chance to activate during an Attack Match-Up in the opponent's field. You will win against the first Match-Up opponent if you use a Dribble Special Skill (unless opponent activates Easy Win). |
S |
+0% |
80% |
| 1978 |
Catch Killer |
 |
Stats +2% when an opponent selects Catch |
C |
+2% |
100% |
| 1977 |
Zone (Endgame-Specific) |
 |
The less time remaining in the match, the more stats increases. (Max 3%, reset at halftime and the beginning of the first half and the second half of overtime) |
C |
+3% |
100% |
| 1976 |
Combination Skills Killer |
 |
Stats +5% when an opponent selects a Combination skill. (Except Auto Match-Up) |
B |
+5% |
100% |
| 1975 |
Block Order |
 |
A chance to activate a Club DF player's Block before a goalkeeper Match-Up. (If the teammate has a Special Skill Block, the Special Skill will be activated. (Required Stamina: 0)) |
S |
+0% |
80% |
| 1974 |
Club players Killer |
 |
Stats +2% vs. Club players |
C |
+2% |
100% |
| 1973 |
Zone (Endgame-Specific) |
 |
The less time remaining in the match, the more stats increases. (Max 5%, reset at halftime and the beginning of the first half and the second half of overtime) |
C |
+5% |
100% |
| 1972 |
Support (DF, Latin and North America) |
 |
An Latin and North American teammate (DF) appears at 80% rate to support you on a solo defensive match-up |
S |
+0% |
80% |
| 1971 |
Auto-Intercept Evade |
 |
Opponents in the ball's path will not be able to Auto-Intercept when you make a pass (max 1 player). |
S |
+100% |
100% |
| 1970 |
Asian Player Killer |
 |
Stats +2% vs. Asian Players |
C |
+2% |
100% |
| 1969 |
Mark Defence |
 |
When your team mate is in a defensive match-up, the player will join the match-up with the opponent player they have been marking in the match as well. (Except GK, max 2 times, reset at halftime and the beginning of the first half of overtime) |
S |
+200% |
100% |
| 1968 |
Agility Killer |
 |
Stats +50% vs. Agility-type |
S |
+50% |
100% |
| 1967 |
Stealth Defence |
 |
Your icon flashes when defending on the field, and you're harder for opponents to see. |
S |
+0% |
100% |
| 1966 |
Hard Defence |
 |
When winning any type of defensive match-up (including Auto-Intercept and Auto-Block), the player has a 100% chance to knock back and stun opponent players within a certain area. (This effect does not trigger when winning by Block Order.) |
S |
+0% |
100% |
| 1965 |
Support (Kevin) |
 |
Teammate Kevin appears at 80% rate to support you on a solo defensive match-up. |
S |
+0% |
80% |
| 1964 |
Support (Eric) |
 |
Teammate Eric appears at 80% rate to support you on a solo defensive match-up. |
S |
+0% |
80% |
| 1963 |
Penalty Area Shooter |
 |
Shots in the opponent's penalty area become unaffected by distance or angle. (100% chance) |
S |
+0% |
100% |
| 1962 |
Fire Shot |
 |
Guaranteed victory over first opponent (excluding GK) when a Shot Special Skill is selected in a match-up, and reduce the Stamina of another opponent who makes contact with the ball by 20% of the required Stamina for the Special Skill, in addition to knocking him back. |
S |
+20% |
100% |