Passive Skill

  ID     Name     I     Description   R   Effect      Probability   
1981 Counter Move (Rising Sun Players) Stats +2% vs. Rising Sun players C +2% 100%
1980 Sync (Latin and North America) Increases Force of own Sliding Intercept by 2% if a Latin and North America player is within a set range during a Match-Up. C +2% 100%
1979 Targeted Attack Has an 80% chance to activate during an Attack Match-Up in the opponent's field. You will win against the first Match-Up opponent if you use a Dribble Special Skill (unless opponent activates Easy Win). S +0% 80%
1978 Catch Killer Stats +2% when an opponent selects Catch C +2% 100%
1977 Zone (Endgame-Specific) The less time remaining in the match, the more stats increases. (Max 3%, reset at halftime and the beginning of the first half and the second half of overtime) C +3% 100%
1976 Combination Skills Killer Stats +5% when an opponent selects a Combination skill. (Except Auto Match-Up) B +5% 100%
1975 Block Order A chance to activate a Club DF player's Block before a goalkeeper Match-Up. (If the teammate has a Special Skill Block, the Special Skill will be activated. (Required Stamina: 0)) S +0% 80%
1974 Club players Killer Stats +2% vs. Club players C +2% 100%
1973 Zone (Endgame-Specific) The less time remaining in the match, the more stats increases. (Max 5%, reset at halftime and the beginning of the first half and the second half of overtime) C +5% 100%
1972 Support (DF, Latin and North America) An Latin and North American teammate (DF) appears at 80% rate to support you on a solo defensive match-up S +0% 80%
1971 Auto-Intercept Evade Opponents in the ball's path will not be able to Auto-Intercept when you make a pass (max 1 player). S +100% 100%
1970 Asian Player Killer Stats +2% vs. Asian Players C +2% 100%
1969 Mark Defence When your team mate is in a defensive match-up, the player will join the match-up with the opponent player they have been marking in the match as well. (Except GK, max 2 times, reset at halftime and the beginning of the first half of overtime) S +200% 100%
1968 Agility Killer Stats +50% vs. Agility-type S +50% 100%
1967 Stealth Defence Your icon flashes when defending on the field, and you're harder for opponents to see. S +0% 100%
1966 Hard Defence When winning any type of defensive match-up (including Auto-Intercept and Auto-Block), the player has a 100% chance to knock back and stun opponent players within a certain area. (This effect does not trigger when winning by Block Order.) S +0% 100%
1965 Support (Kevin) Teammate Kevin appears at 80% rate to support you on a solo defensive match-up. S +0% 80%
1964 Support (Eric) Teammate Eric appears at 80% rate to support you on a solo defensive match-up. S +0% 80%
1963 Penalty Area Shooter Shots in the opponent's penalty area become unaffected by distance or angle. (100% chance) S +0% 100%
1962 Fire Shot Guaranteed victory over first opponent (excluding GK) when a Shot Special Skill is selected in a match-up, and reduce the Stamina of another opponent who makes contact with the ball by 20% of the required Stamina for the Special Skill, in addition to knocking him back. S +20% 100%