Compare Players
Card | ||||
---|---|---|---|---|
Best Position | DMF,OMF,FW | DF,DMF | ||
Player Type | S | A | ||
Team | All Japan (WY) | Hamburg (NEXT DREAM) | ||
From | Japan | Germany | ||
Since | 2020-10-02 | 2021-12-31 | ||
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Basic Stats | ||||
Stamina | 1189 | 1369 | ||
Total | 95731 | 97434 | ||
Attack | 32704 [ 0 ] | 28625 [ 0 ] | ||
Dribble | 8964 [ 0 ] | 10397 [ 0 ] | ||
Shot | 13909 [ 0 ] | 8088 [ 0 ] | ||
Pass | 9831 [ 0 ] | 10140 [ 0 ] | ||
Defence | 26165 [ 0 ] | 37020 [ 0 ] | ||
Tackle | 7643 [ 0 ] | 12743 [ 0 ] | ||
Block | 7227 [ 0 ] | 12117 [ 0 ] | ||
Intercept | 11295 [ 0 ] | 12160 [ 0 ] | ||
Physical | 36862 [ 0 ] | 31789 [ 0 ] | ||
Speed | 10166 [ 0 ] | 10229 [ 0 ] | ||
Power | 12904 [ 0 ] | 11286 [ 0 ] | ||
Technique | 13792 [ 0 ] | 10274 [ 0 ] | ||
High Ball: | V.Good | Normal | ||
Low Ball: | V.Good | Normal | ||
Parameters in match | ||||
Dribble | 14047 | 15511.5 | ||
Shot | 20361 | 13731 | ||
Volley | 25451.25 | 13731 | ||
Header | 25451.25 | 13731 | ||
Pass | 16727 | 15277 | ||
One-Two | 16727 | 15277 | ||
Tackle | 12726 | 17857.5 | ||
Block | 13679 | 17760 | ||
Intercept | 18191 | 17297 | ||
Clear | 15617.67 | 17477 | ||
Tussle | 17353.33 | 15184.67 | ||
Trap (Offense) | 17797.33 | 14678.67 | ||
Trap (Defense) | 15617.67 | 17477 | ||
Skills / Buffs / Effects | ||||
Special Skills | S.99 Flying Squirrel Interception
S.99 Wild Monkey Shot A.80 Technical Pass |
S.99 Scramble Defence
S.99 Artistic Interception S.99 Hedgehog Defence |
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Team Skill |
S Super Solidarity (S-type Japanese Players & 5 or more)
With 5 or more Skill-type Japanese players: All stats +20% |
S Extreme Awakening of Non-Japanese Players
Non-Japanese players: All stats +20% |
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Passive Skill |
S Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0) |
S Mark Defence
When your team mate is in a defensive match-up, the player will join the match-up with the opponent player they have been marking in the match as well. (Except GK, max 2 times, reset at halftime and the beginning of the first half of overtime) |
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Hidden Ability Evolution |
Penalty Area Master
Recover Bond |
Special Skill Block
Fiery Potential Bond Bond Tenacity |
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EX Training | ||||
Buff | ||||
Effects | ||||
Selected |